![]() This rulebook includes new skills, mutations, new races, high-tech weaponry and gadgets, and robots, as well as a detailed descrption of the ship's many ecosystems.This is a complete, stand-alone role-playing game all the rules you need to play are included within.Originally published in 1976, Metamorphosis Alpha has been adapted, expanded, and updated to fit in the Amazing Engine System.Will your player characters survive all these challenges and be the ones to unravel the ship's many secrets and initiate Operation Exodus? All the old knowledge about how the ship's technology works, even the fact that they are aboard a spaceship at all, was lost long ago. ![]() This is the world of Metamorphosis Alpha to Omega-a world of weird science where centaur cowboys tend intelligent cattle while keeping a sharp eye out for minotaur rustlers a world where Amazons hunt robots and your most trusted friend could be an android in disguide a world where mutant and pure-strain humans strive to come to terms with one another, while other new races fight to establish their own niches. Welcome to the strange world of Starship Warden, where sentient plants and intelligent animals share the crowded decks of a giant spaceship with mutants and primitive pure-strain humans. ![]() Now, centuries later, descendants of those survivors strive to explore their strange new world and discover its secrets. During the anarachy that followed, most of the ship's crew perished, while others mutated into strange, wonderful, and deadly new species. Related works: Much of the style and setting of Metamorphosis Alpha is shared by TSR's later game Gamma World ( 1978) early editions of Gamma World explicitly included the launch of the Warden in their background continuity.Once, it was a generation ship, carrying one and a half million colonists from Earth through the emptiness of space to the distant worlds of the Xi Ursae Majoris system. The most recent version, Metamorphosis Alpha 4th Edition ( 2006 Mudpuppy Games) designed by James Ward and Craig Brain, is similar to the third edition. This edition is very combat-oriented players successively take on the roles of Robots, Androids and human crew wakened from cryogenic suspension in order to fight off an alien invasion of the Warden. The third edition ( 2002 Fast Forward Entertainment) designed by James Ward made the characters explicitly aware that they were on board a disabled starship, and emphasized short duration adventures with multiple characters to make the high death rate less frustrating for players. The second edition, Metamorphosis Alpha to Omega ( 1994 TSR) designed by Slade Henson – a supplement for the Amazing Engine ( 1993) system – added the ability to gain character levels, as well as a great deal of detail to the setting. Later versions attempted to address these issues in various ways. There was no way to advance characters to higher levels of power and prestige, the mortality rate was high, and characters were required to behave as if they were ignorant of much of what the players knew about the game setting. Many aspects of the first edition of Metamorphosis Alpha were alien to the expectations of role players used to Dungeons and Dragons. This scenario is very close to that used in many early games of the first true RPG, the fantasy-based Dungeons and Dragons ( 1974 TSR) designed by Gary Gygax and Dave Arneson in essence the Warden is a gigantic dungeon in the sky. ![]() Gameplay generally focused on wandering the remains of the thirty mile long starship, which the survivors have come to think of as their home world, encountering forgotten technologies and hostile mutants. The player characters (many of whom have mutated, and possess curious mental and physical powers) could be descendants of the original crew and colonists, or evolved plants and animals. It is set on a Generation Starship (the "Warden") which has suffered an unspecified disaster many years in the game's past, a concept inspired by Brian Aldiss's novel Non-Stop (1956 Science Fantasy # cut vt Starship 1959). Metamorphosis Alpha was the first science fiction RPG.
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